With the completion of the ARG project, im back to workin on my independent project from last semester. Since last semester's failure, ive been workin on improving my concept art project. So here are some of the screen shots as to what ive done lately.

(incomplete)
As you can see from the picture above, i've been workin on creating pixel art.
So ive decided to mix two medias together for the concept art book. Traditional digital painting for the looks & feel of the environment and characters in the book and pixel art for the in game's look & feel. Now that the looks & feel of the game has been drastically changed, the game will no longer be set for Xbox 360, rather, it'll be set for the old-school gaming consoles, such as Gameboy, NES, Playstation, or NDS.
The scene im creating above is one of the battle scenes within the game. The battling system which i had not mentioned in the previous work submission incorporates the
Active Time Battle (ATB) system*; characters will have certain strengths and weakness depending on their types
(ex, magicians will be prone to having better magical power than the New Generations, and the New Generations will be prone to have better speed than the Humans). Characters will fight in a
Conditional Turn Based System (CTB)*, depending on their agility and the user will have to navigate through windows to command its character to 'Attack', 'Magic', 'Item', or 'Escape'*. In each battle, there can be up to 3 players for the user to control, these players can be switched in the Menu page, but up to 6 enemies can appear in one battle. When a battle finishes, if the player's side wins, the characters of the game will be rewarded with experience points, thus contributes to the leveling up of the characters, giving it a better strength, speed, and attacking skills. If unfortunately, the user loses in the game, a gameover scene comes up and the user will have to either restart the game or continue playing from last saved.
*CTB is a turn-based system which does not operate in rounds. That is, the order of the turns does not guarantee that each participant in a battle will have an equal number of turns. Characters with higher speed will be able to take more turns than slower characters, thus making speed much more important than in other turn-based battle systems.
*in certain situations, such as facing the boss, characters are not allowed to choose the Escape mode. Rather, in replacement, a Wait mode is available.*"Active Time Battle (ATB) shares many attributes with the former system, but adds the dimension of timing-based strategy for commands. In it, an ATB gauge tracks when characters are going to act. When the gauge is full, they are able to perform an action. In later games and/or remakes, some actions then have an additional wait time, such as casting spells or using special abilities. After the action is executed, the ATB gauge is depleted and must recharge. The rate which the gauge recharges will typically correlate to the Speed stat of the character. " sourceArt References:
The above picture was created through some of the old Final Fantasy series.

